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Rome 2 total war family tree
Rome 2 total war family tree





rome 2 total war family tree

  • Added “Terrain noise” to make distant terrain look less flat.
  • “Hide foliage” option has a shortcut set to Ctrl+F by default.
  • Added “Hide foliage” to the graphics options and made that shader functionality toggleable.
  • Added “Hide dead bodies” option, so dead units can vanish even on higher graphics settings.
  • Added an option for near the camera objects fading (on/off).
  • Added “Clouds shadow” option to shadows.
  • Number of character traits has been increased from 3 to 6.
  • Number of household ancillaries has been increased from 1 to 3.
  • Added more variety to generals in Empire Divided.
  • rome 2 total war family tree

  • Battle loot implemented in field battles, granting different sums based on the upkeep cost of the defeated army and the action selected after victory.
  • For instance, tier 1 skills are unlocked on levels 2/3/4, instead of the previous 2/4/6
  • Levels 2 and 3 of Agent skills are now unlocked on the next agent level, instead of skipping a level.
  • Champions have received a skill that directly buffs the bonus to unit experience per turn.
  • In battle, ships in will now be able to leave their disembarking area by shifting in reverse, making room for more ships to land.
  • rome 2 total war family tree

  • Reinforcement range is now visible as an area, not only as blinking arrows.
  • Agent skills have been re-ordered to mimic the order of attributes in the character portrait.
  • Skill cards for agents, generals and military traditions have informative pips that show what the skill grants at each level.
  • Generals’ skills are also now culture specific.
  • They now have more actions, some of them having significant new effects
  • Agents skills have been completely reworked, rebalanced and are now culture-specific.






  • Rome 2 total war family tree